StarDecoLand

An evolving virtual world focused on self expression, chat, decorating, collections, and more. This page will be updated as development continues.

Frequently Asked Questions

What is StarDecoLand?

An early-development virtual world social game focused on self-expression, chat, decorating, collections, and more.

What are the unique features of StarDecoLand?

A heavily customizable UI with pinned sidebars and tradable themes, a customizable click-menu for full-screen play, item attributes and item suggestion shop systems, integrated feedback prompts and quests, a feed-based shop, group decoration options, multi-item editing, a chance-based fashion creator, personality-type decorating animations, and more. Stay tuned, I’ll be illustrating many of these concepts and revealing them shortly.

What are the core pillars or objectives of StarDecoLand’s design?

There will be more emphasis on designing gameplay around higher involvement of the avatar when decorating, and extra personality options so your avatar feels like an extension of you, not just where your speech bubbles appear from. Many virtual worlds charge a lot for items that offer little beyond appearance. SDL will push for items that have real qualities, value, and customization instead of being purely cosmetic.

What is the long-term vision? What does ‘success’ look like?

Success means StarDecoLand earns long-term player loyalty by staying fun, stable, and financially healthy, while giving the community real tools to offer feedback, influence decisions, and help guide features over time.

What engine tech are you building on?

StarDecoLand is being developed using Unity.

What makes StarDecoLand different from SmallWorlds in technical terms?

SmallWorlds used a 2.5D depth-sprite approach that was the right call in 2007 but came with many constraints. StarDecoLand is fully 3D, benefiting from modern tech, better animation and lighting options, fewer limitations, and more flexibility for avatars and decorating.

How similar will StarDecoLand be to SmallWorlds?

StarDecoLand will be its own experience with new features, content, lore, and systems. Some SmallWorlds ideas were timeless and may be referenced or expanded, but the goal is to build something new.

What are the targeted platforms for StarDecoLand?

Desktop first, with mobile support following.

Could you play StarDecoLand offline?

Unlikely. Most actions will rely on server communication to stay synchronized with other players.

What are the game’s minimum specs?

The game is being tuned to run well even on hardware that is roughly five years old.

What is the realistic timeline? What will people actually get to play, and when?

Revealing the prototype early helps guide design direction, but development is still at an early stage. Realistically, 2026 will focus on internal development and playtesting.

What is coming next in the next few weeks or months?

Further prototype development, player surveys, and initial steps toward securing funding.

How will decorating work? What makes SDL’s decorating system different?

The aim is to support both grid and free-placement modes, editing of multiple items at once, scalable items, context-aware decorating suggestions, and stronger involvement from your avatar during the decorating process.

Will items be highly customizable?

Yes. The goal is to let wearable and decor items be modified in position and rotation, as well as scale and active or inactive states, which is not common in most virtual worlds. For example, actively flapping angel wings could cause you to fly, while the same wings could be set to drape downward in a rested state so you can walk instead. This lets the content pipeline focus on producing primary items rather than separate variants of the same item.

Will StarDecoLand have missions?

Yes. Missions and quests will give players extra goals tied to outfits, decoration skills, and creativity.

How rare will items be?

Items can have rarity levels, seasonal tags, event labels (such as Xmas or Easter), brands, and series numbers (such as “2 of 6” or “3 of 25”).

What level of avatar customization will players get?

Since the game is entirely 3D, avatars should support deeper customization than many other social worlds, including SmallWorlds.

How will players influence new features?

Starting in December and January, player surveys will begin. The long-term plan is to integrate feedback prompts directly in the game at key moments to understand player sentiment.

How will decisions be made about which features get prioritized?

Player feedback will be a major factor, but feasibility and development timing will still determine when a feature can be added or changed.

Will StarDecoLand contain User Generated Content (UGC)?

This will be a near-future question for the community to help answer. UGC has clear pros, including a larger flow of content from a wider range of artists. But it also brings significant challenges, especially the moderation required to handle inappropriate, copyrighted, or user-copied creations.

Will StarDecoLand have a customizable user interface?

Yes. Players will be able to adjust appearance, placement, scale, and behavior of UI panels to suit their preferences.

Do you plan to support localization?

Yes. Localization is being considered from the beginning. Portuguese support is planned early so MiniMundos players can get involved with SDL.

Do you plan to have a shop, premium currency, events, or a battle pass?

A dual-currency system is likely, along with a VIP Supporter system and a shop. A battle pass is possible later.

Do you have investors?

The project is currently self-funded, with a pending application for government-assisted grants.

What does StarDecoLand mean?

“Star” refers to players being their own star. “Deco” refers to decorations. “Land” refers to the virtual spaces you’ll explore and build in. The name is concise, describes the core of the game, and supports a simple, recognizable icon which should help in the future.